We unite community stakeholders to collaborate, innovate, and create measurable change through game-based, service-learning initiatives.

COMING SPRING 2025!

  • *HILLMANTOK COURSE*

    Build For Your Future Skills Development & Leadership Course

    Our online course series help you visually map out your intentions and guide you through a structured approach for making decisions, building solutions, taking actions and solving problems.

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  • FELLOWSHIP

    The Gatherversity™ Online Fellows Program

    Fellows will engage in an immersive, six-month learning experience completing mission-driven capstone projects that bridge the gap between academic learning and industry experience.

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  • SERVICE LEARNING

    Fresh Bites Capstone Projects & STEAM Career Fairs

    A nationwide call to action where students and alumni lead educational initiatives, implement community-driven impact projects, and build SMART City solutions within their college town communities.

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Logo - The Stakeholder's Dilemma

Build Skills. Solve Problems. Create Impact.

Supporting an online learning community of 300,000 volunteers, nonprofits, institutions, associations, businesses and organizations.

  • Engage. Organize. Empower.

    STEM Direct Youth Chamber of Commerce

    Join a local service-learning group to identify and address socio-economic challenges that are impacting a nearby college town community.

    Join Today 
  • Play the Game. Make an Impact.

    Community On Demand™ Game-Based LMS

    Use your skills, knowledge and collaborative efforts to turn those community challenges into skill-building missions and STEAM Career Fairs

    Buy Now 
  • Quantify Change. Amplify Results.

    The Stakeholder's Dilemma Play Dates

    Collaborate with community stakeholders to track and measure your impact, drive transformation, and create meaningful impact within your local STEAM Ecosystem.

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HELPING COMMUNITIES THRIVE

Who We Serve

"Service-learning transforms hidden talents into measurable impact."

  • Volunteers & Donors

  • Higher Education

  • K-12/CTAE School Districts

  • Mentors

  • Businesses

  • Nonprofit Organizations

SMART CITY SOLUTIONS + STEAM ECOSYSTEMS

What We Do

We use six C.H.U.I.S.E. principles to guide the development of service-learning projects, workforce training, and community engagement initiatives to ensure they align with the socio-economic needs of the communities we serve.

  • CIVIC LEADERSHIP

    Drive social change by developing critical thinking, advocacy, and decision-making skills.

  • HEALTH & WELLNESS

    Promote physical, mental, and social well-being by integrating preventive care, holistic and telehealth practices, and access to sustainable healthcare solutions.

  • URBAN/RURAL DESIGN

    Combine infrastructure, sustainability, and innovation to create smart, resilient, and inclusive living spaces.

  • INTRO TO STEAM CAREERS

    introduces diverse pathways that equip individuals with hands-on technical, vocational, and creative problem-solving skills for the future workforce.

  • SOCIAL ENTERPRISE

    Support innovative business solutions that address societal challenges by merging mission-driven leadership with sustainable economic models

  • ENVIRONMENTAL EXPLORATION

    Advance sustainability by applying domestic and international agribusiness, agritech and agritourism strategies to protect and preserve ecosystems while creating long-term environmental solutions.

Community Partners Spotlight

We extend a heartfelt thank you to our community partners for providing us with the platform to build the Gatherversity Service-Learning Program and STEAM Career Fairs around their sports calendars and online events.

Why Choose Us?

The Community On Demand Gatherversity Game-Based Service-Learning Program:

  • Develops Professional Skills
  • Builds Confidence & Adaptability
  • Creates Industry Connections
  • Encourages Critical Thinking
  • Inspires Creativity & Innovation
  • Strengthens Collaboration & Leadership
  • Connects Learning to Purpose
  • Develops Empathy & Civic Responsibility
  • Creates Measurable Social Change
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MEET THE FOUNDER

Dana Jewel Harris founded The NEXT Steps Youth Entrepreneur Program in 2008 and created The Community On Demand™ Game-Based Learning Management System in 2018. She joined HillmanTok University faculty in February 2025.

Her goal is to provide The Community On Demand™ Gatherveristy™ Service-Learning Program as an elective and Fellowship for those who wish to incorporate work-based, project-based and service-learning activities into their curricula and programs for: CTAE/CTSOs, STEAM education & training, staffing, professional development, and community engagement.

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